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PT_HAWKSMOUTH - Unreal Editor 3
My first assignment at Spellborn was redesigning the area around the Torque and Silver Highouses. These were first located at the centre of Hawksmouth city, but were moved to a new area for optimization purposes. This new area was also a place where the richer people of hawksmouth would live, so the environment also had to reflect that.
I received a simple mockup and started working from that. I created new models, but also reused existing ones. I modeled a large portion of the base rock formation (the highouses are underneath a overhanging cliff) and also unwrapped the whole thing.

All textures used were existing ones, and the highhouse was made by Erik Bakker.