This map was created for the Tenth Mapping Battle held at the official Tactical Ops forums.
The rules stated that we had to create an indoor environment. There was also a size limit,
which was 4096x4096x4096 Unreal Units.
I created a high tech building which terrorists had to break into and steal a weapon being manufactured there.
Because this was gonna be my last map I would be create for Tactical Ops and with Unreal Editor 2, I wanted it to have a realistic
feel to it and also push the old engine to its limits, but still keep the map fun and playable for everyone.
I feel i have succeeded in this goal (especially the visual part) when comparing the level to retail Tactical Ops or Unreal levels.
This map was created somewhere between 29-10-2004 and 29-12-2004.
