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TO-MFB10-UrbanComplex - Unreal Editor 2
This map was created for the Tenth Mapping Battle held at the official Tactical Ops forums. The rules stated that we had to create an indoor environment. There was also a size limit, which was 4096x4096x4096 Unreal Units.

I created a high tech building which terrorists had to break into and steal a weapon being manufactured there. Because this was gonna be my last map I would be create for Tactical Ops and with Unreal Editor 2, I wanted it to have a realistic feel to it and also push the old engine to its limits, but still keep the map fun and playable for everyone. I feel i have succeeded in this goal (especially the visual part) when comparing the level to retail Tactical Ops or Unreal levels.

This map was created somewhere between 29-10-2004 and 29-12-2004.